Wireframe

Yearly game development event celebrating local talent and games, right here in Tāmaki Makaurau.

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ANNOUNCEMENTS

Wireframe Presents: Communion 🎫 tickets are live!!!!!!!!! $5.85 (incl fees) and all proceeds will be donated to Code Club Aotearoa. Join us to feel something!!!!

communion /kə-myoo͞n′yən

noun

the state of sharing or exchanging thoughts and feelings; the feeling of being part of something


An evening of niche microtalks, rants, and activities for game developers to come together to feel something.

📅 Friday 2 October, 2026 at 6pm in St Matthews-in-the-City.

Since NZGDC is back in Auckland, we thought we'd run a weirder, shorter event to complement the conference. And... we're partnering with Aggro Crab to make this strange, wonderful event happen. Thank you Aggro Crab for bankrolling this event !!!

Wireframe Presents: Communion will take place on the evening of Friday 2 October, 2026 at St Matthews-in-the-City, an active Anglican church with an inclusive community and a kaupapa of respect. People from all walks of life are welcome and are celebrated in their community, including people of all gender identities, sexualities, cultural, and ethnic backgrounds.

Illustrations by our wonderful prune friend, Jack.


The lineup

14 microtalks. 6 activities. All in one large beautiful venue. We'll be releasing the lineup slowly as we lead up to the event in the AMG Discord and on our socials but here's a sneak peek of what you can expect:

  • why your favorite game is secretly about depression
  • after hours advice on why you shouldn't apply for grant funding
  • debates about fishing
  • projects currently in development
  • puzzle based scavenger hunts
  • aND SO MUCH MORE THIS IS JUST A SNIPPET...

THE ARCHIVE

TOP 10 SOCIAL MEDIA POSTS THAT PEOPLE DIDNT LIKE FROM OUR GAME STUDIO

Paige Wilson Aggro Crab Community Marketing

Making the Most of Mobile GPUs north_east

Max Johnson Freelance Programming

Pre-Production 101 (aka: Avoiding Production Hell) north_east

Logan Joblin The People's Club Production

Teaching (and Rethinking) Level Design north_east

Robert Yang Grapefruit Games Design

Principles to Write Flexible and Maintainable Code north_east

Francis Stephens Dinosaur Polo Club Programming

Flexible Prototyping north_east

Joel Schroyen Niantic Aoteoroa New Zealand Design

Environment Art Apocalypse!!: No More Room In Hell 2 north_east

Matt Oades Torn Banner, Media Design School Art

Designing Bad Interfaces north_east

Demi Schänzel Cuddlepunk UI/UX

Adaptory north_east
Bashful Adoration north_east
Bento Blocks north_east
The Adventures of Candle Boy north_east
Denari north_east
Doomsday Diner north_east
Infernal Cleaner north_east
Neon Knives north_east
Night Plane north_east
Project Mix north_east
Tengoku Senso north_east
Rogue Drifter north_east

Combat Feel 101 - From Sloppy to Snappy north_east

Shrikkanth Astronaut Diaries Design

Castles in UE5 north_east

Matt Oades Torn Banner Studios Art

Tool Development Framework for UE5 north_east

Pedro Klein Liquid Static Studio Technical

Approaches for Tackling Unknowns north_east

Josh Savage Space Rock Games Teams & Culture

Flexible Prototyping north_east

Joel Schroyen Niantic Aoteoroa New Zealand Design

Beginners Guide to Animation Workflows for UE5

Reuben Terehu Shortland Metia Interactive Art

Game AI Models

Ludmila Miranda-Dukoski Wētā Workshop Technical

Harvest Havoc
Denari
Children of the Forest: A Bigger World
Bronzebeard's Tavern
JellyMen
Mythos Party
Comet
Same Day Delivery
Eco-Logical
Ten Thousand Coins: The Golden Merchant
Out of Sight
favorite Organized by the team at Auckland Makes Games. Website by meelworms.